Studio technology · In every game we make
Bloom
Bloom is our own music engine. It composes each game's soundtrack while you play, so the music does not loop. It is in Dohyō now, and we are adding it to every game we make.
The engine
Composed as you play
Most game soundtracks are recordings: a track a few minutes long that starts again when it ends, so after a while you notice the join. Bloom has no tracks. It composes the music while you play, and keeps going for as long as you do.
Because the music is written as the game goes on, it can stay quiet while you think and build up as a match gets close. It also never cuts a phrase short to start over, because there is no loop point.
The heritage
Started in 2006
Bloom is older than the studio. It began in 2006 as a Masters research project asking whether software could compose music worth listening to. It was finished and marked, then left on the shelf for twenty years while its author did other things.
When we started making games, we wanted composed soundtracks, so we went back to the 2006 work. We kept the ideas that still held up, rebuilt the rest so it could run inside our games, and named the result Bloom.
The scores
One engine, every game
With recorded music, a game usually gets one soundtrack. Because Bloom composes, a game can have several, and every game we make will use it.
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Done
The research
Written in 2006 to find out whether software could compose music a person would choose to listen to. Then it sat on a disk for twenty years.
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Done
The revival
Brought back in 2026 and rebuilt as one engine that can go into any of our games, composing on the phone itself instead of playing back a file.
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Done
Dohyō, scored
Each of the eight opponents has its own score, and each of the four worlds has its own instruments. The music is calm on the menus and builds in a versus match, and it changes with the theme. Since version 1.0.6, a Music screen lets you pick one of seven styles, set how much repeats, and share a three-word soundtrack code that recreates the same music.
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Now
The other games
Bloom is being added to our other games in development, each with the same Music screen as Dohyō. In Isle, the music changes at nightfall.
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Next
Every release after
Every Taflarium game will have its music written by Bloom.
The recipe
How it works
We are keeping the details of how Bloom composes to ourselves, because it is part of what makes our games sound like ours. What you can check by listening: there are no recordings, nothing loops, and the music keeps going as long as you play.