Diodos Ghost is a tower defence where you move the path
A cyberpunk city grid, the ghost of the engineer who built it, and a first playtest that sent us back for three new tools.
Our next game is a tower defence for Android, and it breaks the genre's usual rule: the path is not fixed. The board is a grid of circuit tiles, and the enemy takes the shortest connected route to the core. Turn a tile and the route changes.
The catch is that power runs along the same lines. A turret only fires while its socket connects back to the core, so the turn that makes the enemy walk further can also leave one of your own turrets dark.
The story sits behind that. A city merged its power and data into one self-routing grid called Diodos, and its architect, Wren, died at the switch-on. Her mind stayed in the current. The company that owns the grid wants her deleted. You are the operator she recruits, and each district you hold gives her back a piece of the night it happened.
We built the grey box first: shapes only, one district, one turret and one enemy. Before anyone played it we measured it. A scripted player who never turns a circuit tile loses the first district, and one who does holds it without a scratch.
Then the first playtest found sockets that could not be reached. A search of every socket confirmed two were cut off for good on our test grid, and others took most of the battery to reach. Turns now go either way, a tile can be reshaped, and a cheap relay carries power to a socket the grid cannot.
It is an early prototype, with placeholder shapes and no testers yet. There is more on the new Diodos Ghost page.
In the prototype
- Turning and sliding tiles, with the new route shown first
- Power, capacity and the battery
- The pulse turret and the drone
- Reshaping tiles and the relay
- Wren's lesson and her lines
Coming later
- Three more turrets and four more enemies
- Eight districts and Wren's memories
- Final art and music
Ruled out
- Walling the enemy in: no turn, theirs or yours, may leave them without a route to the core
- Sliding the core's own row or column