We're a small independent studio, and we like games played across a table:
rolling dice, drawing cards, trying to get one move ahead of the person opposite.
Those old mechanics work well on a phone. Later on we want to see how they do in
games that change over time, in phone companions for physical games, and in VR
and AR.
We plan each game's structure with the Tekmerium approach, and we test balance
before we build. The computer plays a ruleset against itself thousands of times,
and we fix what the numbers show before any screens exist. The aim is that a game
plays fairly from your first turn, whether it is on a phone, a headset or a
kitchen table.
Games for people who like the craft of play.